For brands

Clickable Intrinsic In-Game Ads for Performance Marketing

October 15, 2026 · 3 min read

Hands holding a phone running a football game with Gadsme boards behind the goal and a prompt to take a shot

Clickable intrinsic in-game ads allow players to interact directly with advertising inside mobile games.

Instead of passively seeing a brand message, players can tap a placement and immediately take action, such as:

  • downloading an app
  • visiting a website
  • accessing a promotion
  • finding a nearby store

This interaction transforms gaming environments into a measurable performance marketing channel where advertisers can track clicks, installs and conversions.

With more than 3 billion gamers worldwide, gaming offers one of the largest digital audiences available to marketers.

What are clickable intrinsic in-game ads?

Clickable intrinsic in-game ads are advertising placements integrated into gameplay that allow players to open external destinations. Importantly, the player never leaves the game.

After tapping the placement, the player can be redirected to:

  • an app store page
  • a product website
  • a promotional landing page
  • a store locator

These placements usually appear on elements such as billboards, stadium signage or virtual screens within the game environment. They are a clickable variant of the intrinsic format described in what is in-game advertising.

Because the interaction is optional, the experience remains fluid for players.

How clickable intrinsic in-game ads work

Clickable formats rely on a lightweight SDK integrated by game developers.

The interaction follows a simple flow:

  1. the player sees the placement during gameplay
  2. the player taps the ad
  3. the game pauses in the background
  4. the browser or app store page appears over the game for full interaction
  5. the player returns to the game

This process enables interaction without disrupting gameplay continuity. Preserving the game state across that round trip is one of the harder engineering problems behind the format, covered in how in-game advertising works at the rendering level.

Performance measurement

Clickable formats support the same measurement standards used in modern performance marketing.

Advertisers can track:

  • clicks and engagement
  • installs and conversions
  • attribution via platforms such as AppsFlyer, Adjust or Branch
  • interactions with store locators or landing pages

These insights allow marketers to evaluate campaign impact and optimize performance.

Marketing use cases

Clickable in-game advertising supports several objectives:

  • app install campaigns
  • e-commerce conversions
  • lead generation
  • store traffic
  • promotional activations

Campaigns can operate under CPC, CPA or CPM models, depending on the advertiser's strategy.

Launching a campaign with Gadsme

Gadsme enables advertisers to activate campaigns across thousands of mobile games and reach highly engaged players worldwide.

To launch a campaign, advertisers typically need:

  • creative assets adapted to in-game placements
  • a mobile-optimized landing page
  • tracking and attribution integration

Campaigns can then be targeted by geography, game genre or audience profile. For the wider planning picture, see the strategy and execution guide for brands, or get in touch to discuss a campaign.

Frequently asked questions

Are clickable in-game ads intrusive for players?

No. Placements are rendered organically within games as native in-world assets, with no overlays, no interstitials, and no interruption to the player. The click interaction is initiated by the player.

Which platforms support clickable in-game ads?

Gadsme delivers clickable in-game ad units across mobile, PC and console through its proprietary SDK, with real-time reporting.

What can advertisers measure on clickable formats?

Viewability, engagement and click-through activity are reported in real time, supporting both brand and performance objectives.

In-game ads in your campaign, or in your game?

Our team can walk you through formats, measurement and SDK integration